<canvas w h id="cv"/> var ctx=document.getElementById("cv").getContext('2d'); Path Drawing: ctx.beginPath(); ctx.moveTo(x,y); ctx.lineTo(x1,y1); ctx.closePath(); Fill ctx.fillRec(); ctx.fillStyle='rgba(0,0,0,0.2)'; alpha 0.2 for black. Mouse move vs. Touch move cv.onMouseMove= function Draw(e) {..} document.addEventListener('touchmove', function (e) { }); e.preventDefault(); not allow Ipad Giggle. e.targetTouches[0].pageX; ctx.transform (matrix+d); cx.scale(60%);
Sunday, February 19, 2012
HTML5 Canvas API
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